![]() Then there's the Marder 2, which doesn't have missiles but makes up for it by packing a massive 50mm autocannon capable of knocking out light tanks. West Germany is also particularly well known for their Marders, which are armed with potent 20mm autocannons and very accurate anti-tank missiles.It also carries an automatic grenade launcher, making it extremely effective at clearing out entrenched infantry. Israel is able to use a version of their Merkava main battle tank as an APC, and it is just as effective against other tanks as the normal version (though it carries only 9 rounds for its main gun, since the normal storage area is left empty to allow them to carry troops).The missiles can deal with the planes while the rifles and the piles of automatic guns deal with the helicopters. One of the more effective means of locking down a town with AA infantry is to get a four-pack of Igla infantry in the model of BMPs with quadruple machine guns and a heavy autocannon. USSR also use lots of cool APCs, like BMP, BMD and infamously powerful BTR-90.America is one of the factions most capable of this, as a Mechanized Infantry deck can easily field upwards of 100 M2 (APC) Bradley or M3 (Recon) Bradley variants.This makes for choices: do you take cheap, spammable APCs to maximize the number of infantry you could call in, or do you spend more on expensive IFVs with powerful autocannons but cost as much as some lighter tanks? Awesome Personnel Carrier: Lots and lots of APCs and IFVs are available to all sides, since all infantry come with transports.Even worse, each shot requires a lot of supplies, making lighter howitzers and mortars far more cost effective. The most powerful artillery pieces in the game tend to carry only one or two shots before they need to be resupplied, making them useless for suppressive fire, or if you need an actual artillery barrage.This is one of the reasons cheap light bombers remain popular. Heavy bombers capable of dumping as many as thirty bombs can flatten entire city blocks, but their turnaround time is abysmal, as might be expected from having to bolt all those weapons onto the airframe.More recent patches have extended the aiming times for most artillery systems. Awesome, but Impractical: In addition to the notes on the first game's page the resource requirements for most MLRS systems and heavy howitzers have been raised to prohibitive levels.Authority Equals Asskicking: While most of the infantry command squads are only regulars, the East German Fuhrungstrupp are considered shock troops, and as such fire more accurately and can move faster than any other command squad in the game.Aussies with Artillery: Australia, along with New Zealand, is a new playable country.Attack Its Weak Point: just like in reality, armored vehicles tend to have the bulk of their armor on their forward face learning how to flank enemy vehicles to take advantage of their weaker side armor is an absolute must.The AI loves sending some of their helicopters on long trips over water, which often results in them running out of fuel and being stranded over water, meaning they can't land, meaning they can't be refuelled.If you want to play single-player skirmishes, get used to managing both your logistics and your allies. To make things worse, trying to refuel their vehicles will usually result in them moving the vehicle away as soon as it has any fuel, meaning it basically just wastes the fuel and stops a few meters from where it was. Again, this happens regardless of how many supply units they have in their deck. They are especially bad when it comes to refuelling, meaning that most battles eventually result in the map being littered with vehicles that are undamaged and have almost full ammunition stocks, but aren't actually doing anything because they've run out of fuel. While they will sometimes repair and rearm some units, for the most part they prefer just to call in more units. ![]() AI is terrible when it comes to supplying their forces in the field.This massively reduces the supplies available to them and their side. The AI will never place a second FOB, even if their deck has one.The AI sucks at logistics, no matter what difficulty they are set at:.Advertisement: This game contains examples of:
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